![]() ![]() Highlighted in green are your three types of monarch power. Manpower recovers slowly, though there are a few ways to gain soldiers quickly. Earlier on in the game, it’s wise to have at least as many men in reserve as you have in the field. If you deplete your manpower reserves, your army becomes vulnerable. You use them to raise new regiments, but also to heal existing ones. These are the men you have in reserve but have yet to be assigned to regiments. There are many ways to make money in the game, such as internally through tax, industry and gold mining, externally through trade and vassal taxes, and through war reparations. Measured in ducats, this is used to raise and maintain an army and navy, construct buildings, hire advisors, and maintain colonies. Here you can click on various buttons to unlock twenty-odd submenus with differing levels of functionality and value, but let’s begin with what is currently visible. France is a powerful European monarchy with no unusual mechanics, but lots of flavor events and just enough quirks to let me show how to comprehend the game’s logic. For this demonstration, I'm going to play as France, known to aficionados as the "Big Blue Blob." While this is not a country recommended for beginners, it’s still a good entry point. This is a first-turn guide, detailing what to do when starting a campaign. This guide, by contrast, assumes you know nothing about Paradox games. For most people, this is where the Paradox Interactive experience ends - lost amid an endless procession of menus that sap your will to continue and a wiki that actually has a transformation matrix on one of its pages. When you’ve put thousands of hours into a game, it’s easy to forget how intimidating it was the first time you fired it up. Your army will also reinforce much slower at lower maintenance levels and not at all at minimum maintenance.There are worlds and worlds of Europa Universalis IV strategy guides, and every single one of them assumes that you're a top-level expert looking to break the game over your knee. With 1.50 morale your troops can protect colonies from native revolts without trouble and can recover morale to full a month or so quicker when you change the maintenance slider to full than they could if they were at 0.51 morale.since when you change the army maintenance slider to full your men don't recover morale instantly, instead they gain 15% (IIRC) of their maximum morale at the first day of every month so it takes 7 months to go from 0.51 morale to full (with higher Army Tradition the morale recovery speed is significantly faster and your troops can gain 20-30% of their maximum morale every month). Most of the time I like to have my army maintenance in peacetime reduced to the point where they have 1.50 morale. When your army maintenance slider is at the minimum than your army max morale is only 0.51 (compared to around 3.00-9.00 for a fully funded army depending on tech levels and ideas.the later in time the game is the higher a fully funded army's morale is). You can check your army's morale by clicking on a stack and then mousing over the bar to the left of the selected army's name. You can also lower army maintenance during peacetime depending on what you're doing but the lower your army maintenance the lower your army's morale. If you want to save more money then one way is not to build up to the force limit (I never go lower than 80% though). The armies of EU4 are standing armies as opposed to CK2 where the armies were comprised of levies. Oh and found out protecting trade with light ships seems to give more money than the ships maintenance so perhaps having a fleet of light ships could be made profitable?ĪI countries that have claims on your land decide whether to attack you or not based on the strength of you and your allies and you'll have to spend alot of time, money, and manpower to build back up your army for war. Ships can be reduced to almost zero (dont reduce anything to zero because your armies count as if they werent there) during peace since they can be stacked massively, they will win any small fight after a tick, transports still work, and you can hide for a while/delay your declaration of war if you need them against a big fleet. Unless you get unlucky rolls.ĥ0% will need to recover morale, so the rebels will manage to capture whatever they wanted unless they are a very small stack, but you wont wait forever to recapture. ![]() I lower my maintenance 25% to 50% usually, each 20%? of morale is recovered at the 1st of each month, so 25% is mostly recoverable in a month (and if you are on the 28 then its just a few days away), and 50% in a couple months.Ģ5% with good force (eg a stack big enough as your supply) is usually enough to control revolts with a good general. ![]()
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